![]() ![]() ![]() This article contains affiliate links, which means we may earn a small commission if a reader clicks through and It’s as moreish as popcorn, and exactly as substantial.Ĭrackdown 3 is out 15 February, £49.99, or included with Xbox Game Pass subscription (£7.99 per month). It’ll make 12-15 hours disappear in an ever-escalating sequence of rooftop-spanning leaps of faith, easily conquered shootouts and cartoonish face-offs against supervillains and giant robots. Really, it’s the kind of game that’s best enjoyed when you don’t think about it very hard. Buildings are disappointingly impervious to the copious explosions and ceaseless gunfire, which led me into comical situations where I would hide from a gunship bombardment under a parking complex ramp, popping out to fire off a few homing missiles whenever I could see through the smoke.Ĭrackdown 3’s script veers between sweary, earnest railing against neo-capitalist corporate dominance and nonsensical action quips (“Hot lead: good for justice, bad for your health!”), so you’re never quite sure how seriously it takes itself. Cars slide around the road as you drive them climbing is finicky and hit-and-miss there’s a voluminous arsenal of weapons, but they all feel like overpowered Nerf guns, as targets crumple and ping about under your assaults. It never feels as if your character fully connects with anything. It’s all good fun, slipping down as easily as a Saturday-evening action flick, but it’s also strangely flimsy. The city throws more and more bodies, armoured cars and robots at you as you become more powerful, culminating in a ceaseless assault on the corporate towers at its centre. Shotguns, incendiary grenades and machine-pistols make way for laser beams, cluster missiles and rocket launchers with names like “The Decimator”. Liberated prisons, conquered metro stations and sabotaged factories become your territory. Hundreds of tantalisingly glowing, ability-enhancing orbs are dotted liberally around the place, encouraging you to investigate its nooks and crannies and climb its towering buildings.Īs your superhuman powers level up, so, too, does your dominance over the place. It’s an interesting and varied place to run around, home to clustered shanty towns lining the perimeter of an industrial quarry, well-to-do areas with gated residences and ostentatious nightclubs, and an unexpectedly huge raceway. TerraNova is an unoriginal but pretty neon-clad city of skyscrapers and slums, airborne highways that wind confusingly between its districts, and holographic propaganda projections that issue platitudes from the rooftops. The whole thing can be played co-operatively with a friend, flattening the odds even further by throwing two superpowered agents into the fray. Hours later, you’re chucking cars at groups of soldiers, leaping over tall buildings like a buff flea, and blowing up factories with ease. At the beginning, you’re mostly waving pistols and machine-guns in the faces of the city’s militia and getting instantly wiped out whenever you stray into more heavily armed districts. A capsule comic-book power fantasy, Crackdown 3 is a colourful, uncomplicated action caper through a vaguely Tron-like futuristic city that you, a special agent with superpowers, must liberate from a sinister megacorp. ![]()
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